When using streaming enabled on a large map, it will only load the area around your character. This happens regardless of graphics settings both in-studio and in-game. When you walk around, the physics paused dialog pops up endlessly.
These are my system specs. Feels like an issue with Apple’s new M1 chip, as this does not happen with my other Mac with an Intel processor. Ran into this using another M1 Mac as well (a Mac mini)
I don’t appear to have access to the test place, so I can’t check myself. By any chance do you have the minimum and target radius set to the same value? If you do then it wont stream more than the minimum radius to the client and as a result as soon as you leave the minimum radius you will pause waiting for the next regions.