Hello, I’m having some massive game crippling issues with Streaming Enabled. I launched an update for my game, for 30 minutes (ish) with about 90-110 players in a server it was running as expected then after a certain period of time it just reset everyones render distances to the bare minimum and doesn’t increase whatsoever. Below I’ve included screenshots which one includes the ping. Please read NOTES for useful information.
These issues are usually present in laggy servers or when clients have abnormally high ping, this is not the case here.
NOTES:
This issue is not eliminated upon a server restart, it has persisted since the issue appeared
This issue did not occur at first, but after 30ish mintues it started to break
Things do very very slowly render
It renders areas you’ve already been perfectly, but new areas it does not
This issue is not made better or worse by playercounts
As shown in screenshots, there is no abnormally high ping
As shown in screenshots, there is no abnormally high script usage
Here’s an example of the ‘previous rendered regions stay rendered’ - if I go past the max streaming distance it deloads, but if I’m still in the normal stream distance it stays rendered like I have to ‘unlock everything’
Hey speedy, I’ve let it run for a little bit and can confirm this is fixed - even on a higher playercounts there’s zero issues, server framerate and CPU time has gone down significantly. Thank you for your help!
Thank you for the update, we took a look at the microprofile and it seems to match our expectations for a server streaming in to many clients at once. In other words it unfortunately doesn’t help us in figuring out what’s going wrong.
We’ve since seen similar behavior on a few other streaming enabled games. We’re looking into adding new analytics to help us understand how often this issue happens and what scenarios it happens in. We’ll update again once we have more information.