I’m not sure if this is something on my part or is a engine bug, if it is I’ll post it there.
Basically, smooth terrain is rendering no matter where in the world despite streaming enabled being turned on. This is a huge issue because it makes low performance devices have to render giant chunks of land that they won’t see. Unless somethings changed in past few years I recall smooth terrain also functioned like parts when it came to streaming enabled.
I’ve tried tweaking settings, it’s had no help.