These are my current streaming settings. I recently got some reports that maps are flickering for players on max graphics. I don’t think this was happening before. Additionally, the parts being streamed out I think are still within 1024 studs.
Here are some videos sent to me.
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Reached out in private message
I’ve noticed this happens in my team’s experience too a lot. It’s mainly the flickering that bothers me so much. I can have my character and camera completely still and the flickering will happen. It’s not as noticeable as the main post shows due to our stream radius being much larger, but if you look in the background of the game you can often see it happen.
If I can find some video of this happening, I’ll edit this message to reflect that.
Game Link: [LOGIC!] Oaklands - Roblox
Update: Thanks to some help from my community, I was able to get a few clips from different users.
This clip gives the most information, they were able to enable the Streaming Debugger. The streaming radius seems to constantly jitter back and forth. You can see a few trees in the background constantly streaming in and out, as well as some other parts streaming in and out.
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Unfortunately this is still happening in our game. It’s become very noticeable. It even appears in our logs for when we begin and end an index for some parts.
This issue is still occurring and I am still actively receiving reports from it via users of my experience. I would appreciate if there was some communication as to whether or not this is still being looked into, thanks!
Hi @reddiamondshield and @HooferBevelops!
We have made several improvements in the last months that could have solved this issue. Could you let us know if this is still happening in your experiences, please?