Streaming Meshes not loading in the correct spot

Recently, I’ve tried to implement streaming meshes into my game but for some reason, the streaming mesh seems to load elevated above its original position or it loads in an entirely different spot.

Some meshes seem to work perfectly fine while others refuse to.

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As you can see there are no parts present in the space where the streaming meshes are appearing and parts where they are meant to appear are left blank.

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Is there something that I have messed up when implementing this feature, I am not too knowledgeable about how the streaming service functions so please lend me some help.

2 Likes

I’m experiencing the same issue. The map model (not StreamingMesh) is cloned from ServerStorage and then pivoted to a CFrame far away, but bloxy approximation of StreamingMesh models stay at their original position. The map is pivoted before being parented to the workspace.

2 Likes

Yeah, this is an annoying issue. It’s been over 2 weeks and this is still happening to me.