Personally for me it existed forewer. May say that last 4 months at least. If there are appeared new lag spikes, then personally I don’t saw diffirence between old-now.
We have enabled an improvement for this issue and these lag spikes on stream out should be significantly reduced.
If you have an atomic model with a very large number of instances you may still see some long frames in the microprofiler as to ensure atomicity we must remove the entire model in a single frame.
Hi, I’m also experiencing this issue on two of my places:
Massive lag spikes are caused by Part/Model Removals and Part Removals when traversing across the map. We also see large lag spikes caused by writing voxels when streaming in.
I’ll note that we don’t use any atomic models. Everything is nonatomic/default.