Streaming Out causing enormous lag spikes

Very simple issue. Leaving a region, 2-3s later it streams the parts out, when it does, it causes enormous lag and freezes the game.

This started happing as of a recent patch, has caused huge damage in my game, there doesn’t seem to be a fix by changing any settings.

Game link:

Expected behavior

Minimal lag maybe 2-3 fps drop. Instead freezes for well over 5s regardless of device.

3 Likes

Huh, I have same issue in most games related to building. ALWAYS, I freeze for 5-10 seconds, if not more.

When did this issue start occurring? Are you able to share a repro place?

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Personally for me it existed forewer. May say that last 4 months at least. If there are appeared new lag spikes, then personally I don’t saw diffirence between old-now.

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We have enabled an improvement for this issue and these lag spikes on stream out should be significantly reduced.

If you have an atomic model with a very large number of instances you may still see some long frames in the microprofiler as to ensure atomicity we must remove the entire model in a single frame.

Hi, I’m also experiencing this issue on two of my places:

Massive lag spikes are caused by Part/Model Removals and Part Removals when traversing across the map. We also see large lag spikes caused by writing voxels when streaming in.

I’ll note that we don’t use any atomic models. Everything is nonatomic/default.