Streaming Problem

I have this problem since 30 days (i guess)

so, the problem of streaming in my game that every time the player gets teleported, the game takes to loads and the player falls off the map

i can,t make streaming disabled because of the parts on the games, its too many parts to load

i tried to try the LocalPlayer:RequestStreamAroundAsync() soluction, but it made it wrose, it crashes the game

i tried to put StreamingIntregityMode to ‘PauseOutsideLoadedArea’, it doesn,t show the pause UI

If possible, there is a better way to teleport far away without falling off the map?

Maybe you can anchor the player and unanchore them after it loads

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and maybe spawn a part under them once they teleported then it deletes after a while