So, I have a system that when I die, I destroy my character and enter into death screen. I then can choose to spectate. I have a big map so I use streaming enabled. When I spectate a person I make sure their model streaming persistent, that my player’s replication focus is set to their root part, and that I send an event to the server to stream around them. The server gets the player and RequestStreamAroundAsync with a position argument inside. The problem is is that it only streams a very small part of the terrain around them. It also sometimes doesn’t stream the land correctly. I know that this has nothing to do with memory because when I play normally it streams for a much larger distance.
Expected behavior
What I want is for the streaming spectate system to have a larger range, and to stream the land correctly.