Streaming Terrain Using Spectate

So, I have a system that when I die, I destroy my character and enter into death screen. I then can choose to spectate. I have a big map so I use streaming enabled. When I spectate a person I make sure their model streaming persistent, that my player’s replication focus is set to their root part, and that I send an event to the server to stream around them. The server gets the player and RequestStreamAroundAsync with a position argument inside. The problem is is that it only streams a very small part of the terrain around them. It also sometimes doesn’t stream the land correctly. I know that this has nothing to do with memory because when I play normally it streams for a much larger distance.

Expected behavior

What I want is for the streaming spectate system to have a larger range, and to stream the land correctly.

@MRMAUL27 Thanks for reporting this issue. To help us investigate and resolve it more efficiently, please provide the following details. You’re welcome to share them in a private thread if preferred:

  1. The place or experience where you encountered the issue.
  2. A repro place file that demonstrates the problem—this is especially helpful for identifying the root cause quickly.
  3. When the issue first started occurring.