StreamingEnabled causes lag spikes

In the past couple of days, I enabled StreamingEnabled to reduce lag for players in general as my map is dense and full of detail everywhere you go.

I’ve noticed that I suddenly started having lag spikes as shown in the image below
With StreamingEnabled:

Without StreamingEnabled:

Could this be linked to anything script-related or would it be more of a map related issue if it suddenly needs to render in a couple hundred parts in a second or two that causes the spike? I used to have StreamingEnabled before with the same exact map & this lag spike issue was never happening, so I doubt its map related.

It’s because streaming enabled loads and unloads data based on the size of the map, and this loading/unloading causes these lag spikes.

However, you can try tinkering with the streaming-enabled properties to get what you want.

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