Actual Behavior
If you have a lot more ram space (16 GB in my case), then StreamingEnabled will never stream out any content, causing the application to exceed the 32 bit limit and start throwing many many errors with the same theme “out of memory”, and eventually a full crash
It kinda defeats the point of using StreamingEnabled, which is advertised as being able to support massive maps, and yet as it never streams out content when the memory limit is reached, crashes occur even on high spec systems.
Issue Area: Engine Issue Type: Crashing Impact: High Frequency: Constantly
Although it is using around 1691 mb, the true value was actually somewhere above 2600 mb when you add the core memory as well, which may possibly mask what the true memory is when it crashes
More information:
Free memory stat is misleading if the application is only 32 bit…
Oh this sounds exactly like an issue I was trying to investigate last month. Players were getting out of memory errors in the exact same way when they were approaching 4gb of client usage before completely crashing.
I had two personal accounts of this but I’m certain this is happening to a whole lot more than two players.