StreamingEnabled help

Is streamingenabled worth looking into to help with game lag? I plan on implementing it but one thing stopping me is the fact that while loading some players fall out of the map

I have considered using either a teleport brick or instant respawn brick to just circumvent the whole falling for 10 seconds as one normally would.

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SteamingEnabled is pretty neat. I’m using it currently for one of my projects.

The issues you mentioned are valid, however, knowing this we can “code around” these flaws in StreamingEnabled. Allowing us to have a more smooth-running game.

My argument for whether or not it helps, obviously will always depend on the user’s system, however, I do believe it is better from my own personal testing.

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Code around it how? You can’t selectively stream parts which is a huge flaw of StreamingEnabled and part of the reason why developers won’t even dare touch it. How do you get around issues like that? I’ve never heard of such solutions being shared.

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I’ve thought about having people just instant respawn if they fall out of the map as a way to combat this, I don’t know how well it would work in practice.

Roblox introduced gameplay pausing so if you use that then you shouldn’t have an issue with players falling out of the map. It’s as straightforward as the game being paused until the region they enter has been streamed in. A little jarring and not ideal if you want real time streaming.

More information can be found in the thread below. Look for “StreamingPauseMode”.

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