Hi there, I’m an Incubator at Roblox attempting to create a massive MMORPG type game that supports StreamingEnabled.
Streaming is great for supporting mobile and lower-end devices, but today I ran into this issue that may force me to entirely disable it for our project… On a couple of servers, StreamingEnabled appears to be running into a network bottleneck and is not properly streaming the map for most players on the server:
Half our freaking map is unloaded and no matter what I try to do, it won’t load in…
And then you get things like this… which is just… what the hell…
This really sucks… because we really want to support StreamingEnabled, but we just can’t when it does things like this:
Notice server ping is relatively low:
Server memory is a bit high, but acceptable:
and yet this is happening:
This is a massive, intermittent issue that must be fixed if we are to be able to support StreamingEnabled in our game.