Does streaming not remove stuff once it is rendered in?
โIt does this by allowing games to be played whilst objects are still being downloaded, and removing objects that are no longer needed.โ โWorkspace | Roblox Creator Documentation
We donโt remove things from the client just because they are farther away than the target radius. We allow more than just the target to be stored and rendered, depending on client memory limits.
Normally the client only streams things out if it runs out of memory.
Ok, thanks for the explanation. Would there be an option to have parts stream outside of a certain radius in the future or would that be too network heavy?
We arenโt considering something like that currently. Iโd be concerned about network thrashing due to parts being repeatedly streamed in and out if the player is moving around in the place.
Hey @CorvusCoraxx , does the client need to fully run out of memory before it begins streaming things outside of the target radius, or does it do it after it reaches a certain threshold? If the client runs out of memory, wouldnโt the device just crash?