Currently I have missiles in my game that you can send to different areas around a large map, the issue is that if I turn on streamingenabled, the particles in that missile do not render/show since it’s too far.
Is there a way to render the particles?
I’ve played around with the streamingenabled properties but nothing seems to work.
They aren’t out of view, the missile particles would be the explosion, therefore when the missile hits the ground, the explosion particles do not render/show and that’s an issue