Stredit – Edit String Instances with Ease

Introduction

Editing string values in Roblox Studio can be a hassle due to the small text boxes. Stredit is a simple and efficient plugin that allows you to edit StringValue instances in a text editor, making it easier to manage and modify text data.

Features

  • One-Click Editing – Select a StringValue instance and open the editor with a single button.
  • Larger Editing Space – No more cramped text boxes! Edit text comfortably in a full editor.
  • Instance Information – View details like character count and line count while editing.
  • Easy Saving & Exiting – Modify the text and save your changes instantly.

How It Works

:one: Select a StringValue instance
:two: Click the Stredit button to open the editor
:three: Edit the text, view useful details, and make changes
:four: Press Save & Exit, and your instance updates instantly

Media


Screenshot 2025-02-08 182010

Why Use Stredit?

Roblox’s default string editing interface is small and inconvenient, making it difficult to work with large text blocks. Stredit eliminates this problem by providing an intuitive and user-friendly solution.

:rocket: Perfect for:

  • Developers working with large string values
  • Scripters storing dialogue, or configuration data
  • Anyone who wants a smoother editing experience

Download & Installation

:link:download here

Simply install the plugin from the Roblox Creator Marketplace.

Feedback & Suggestions

I’d love to hear your thoughts! If you have feature requests or bug reports, feel free to reply here or contact me directly.

5 Likes

Replacing the StringValue with a ModuleScript also works…

return [[Ah, welcome traveler! It's not every day we get visitors from far off lands.
The weather's been quite unpredictable lately, hasn't it? But you must be used to that, living out there on the road.
You know, it's strange, but sometimes I think I see shadows moving out of the corner of my eye, as if the world itself is watching us. Have you ever had that feeling?
I suppose I'm just imagining things. Anyway, if you're looking for supplies, I've got a fine selection of goods here.
The weapons are top quality, and I've got some healing potions that should serve you well.
Oh, and don't forget to check out the map! It might help you find your way around this area, especially with all the new caves and forests that have appeared.
But be careful—strange things have been happening around the edges of the woods, and I wouldn't want you to wander off too far.
If you're in need of a place to stay, there's an inn nearby, but I'd suggest getting there before nightfall. Not that I believe the rumors, of course.
Some say the forest is haunted, but I think it's just the wind.
Anyway, good luck on your journey, and if you need anything else, don't hesitate to come back!]]

Yes, but this is for string values not module scripts. If you want to require module scripts that’s fine but it’s not the point of this :+1:

3 Likes

its a fun idea but as @avodey said its probably more efficient to edit and use via a modulescript

Well it depends on what your using it for, in some situations it’s easier to use string instances or if some people just prefer to use them. Me personally I made it so that I can make my own pseudo language and I don’t want the constant string highlighting that comes with strings in scripts. I don’t think suggesting alternatives on a resource post is very good manners.

Handy plugin! Would be great if you were also able to edit other classes with string type properties that tend ramble on past the margin of the properties window - such as TextLabel and TextBox.

2 Likes

Yeah thought about adding that as a feature, maybe in a future update :thinking:

1 Like