Hello,
Ok so I got a stressing situation that I’m not sure how I’ll go about it. So basically I’m making a game inspired by the Steam horror game Death Park. The game has yellow colored fog and can only see from a certain distance, when I began on the game a few months back I tried the same thing but with the Roblox fog and it wasn’t what I wanted since you could see the objects in the background though the fog was on. I eventually came up with a solution which was combining a yellow sky and an Atmosphere in lighting and it gave the effect with also a region while wonder around in the abandoned amusement park that you’ll be exploring. I’m at the point now in my game where I’m working on the maze and now need black fog using the default built in Roblox one.
Since I have a yellow sky and Atmosphere in Lighting, the fog property in Lighting disappeared for me. I tried to turn the yellow fog effect to a black one but didn’t work and the yellow fog in the maze doesn’t feel creepy at all and can see things from far which I don’t want because then you’ll see dead ends from far away and not head there.
How the yellow fog effect looks in the maze (not creepy). You can also see at the bottom that I tried making the color black but didn’t work.
This is how I’m hoping for it to look but I now have to delete the Sky and Atmosphere which is what I don’t want to do as I’ll later need them again once you’re back outside.
I really hope this made sense to you guys, how would you recommend me to go about this? Should I tried to add a region in the maze and script it somehow to move the Sky and Atmosphere somewhere else in workspace while you’re inside it? I don’t know much of scripting so any help or suggestions would be greatly appreciated since I haven’t found any helpful sources yet!