Stretcher Physics Issues

Player = Medical Player
Patient = Player on the stretcher

  1. What do you want to achieve? Keep it simple and clear!
    Have the stretcher move freely without any issues of physics.

  2. What is the issue? Include screenshots / videos if possible!
    Stretcher Physics Issues - YouTube

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I have attempted to put the patients humanoid in PlatformStand = true state, but obviously the player is required to sit.

Currently, there is a ‘Seat’ obj on the stretcher; however, if I remove the seat and I attach a weld from a part to the patient would that work as well? If so, how could I get their character to ‘sit’ properly without it affecting the glitch shown in the video.

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You could try looping through the patient’s character and setting limbs’s Massless to true using the seat’s sit event (i forgot how it was called).

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