I’m making a character creation system, and i’ve ran into an error. I’ve dissected it a bit and found out that a string i sent from the client has been converted to an instance when passed through the server.
LocalScript’s firing line (it’s a big script and alot of it is unrelated)
Hair = a table containing ID’s for hairs
HairSelectNumber = a number used to navigate the Hair table. (it also counts for fetching the id from the table)
PlayerHumanoid = the client’s humanoid.
PlayerHumanoidDescription = the client’s humanoid description.
ServerScript’s event line (also a big script and unrelated)
CreateCharacterEvent.OnServerEvent:Connect(function(hsstring,hsid,hs,hum) if typeof(hsstring) == "string" then warn(hsstring) else print(typeof(hsstring)) end end)
The things in the brackets are what were sent in the local script.
I’d just like to know why exactly it’s doing this, or what i’m doing wrong. Thank you in advance if you can help.