I would like to store the “.Sectors.Sector7G.PartH” as a relative ancestry path that can stored before a model is made and then used on it.
Think ModelWhenMade.Sectors.Sector7G.PartH with the .Sectors.Sector7G.PartH being stored beforehand.
I’m not sure what you’re asking fully, but for getting entire path of an object, you can use :GetFullName() and it will return something like game.Workspace.Part, etc.
If you want a relative one, then I’m pretty sure you can split the string via the dots, and then rearrange the objects from there.