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What do you want to achieve? Keep it simple and clear!
I need to make a table transfer in a teleport (You may have seen a post on a similar topic that I have done but that was because I didtable.concat
wrong apparantely) -
What is the issue? Include screenshots / videos if possible!
The script will not get the string value properly. It prints the string value empty. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I have tried getting the values as objects then retrieving the values in the table but it still results empty.
It might be because it is a local script but I don’t think that is the issue
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local camera = workspace.CurrentCamera
local tps = game:GetService('TeleportService')
local deb = false
local clicked = false
local button = workspace:FindFirstChild("PlayPart").ClickDetector
local event = game.ReplicatedStorage:WaitForChild("Events"):WaitForChild("PlayWasPressed")
Hair = player.CustomFolder.HairValue
Face = player.CustomFolder.FaceValue
Accessory = player.CustomFolder.AccessoryValue
Skin = player.CustomFolder.SkinValue
Shirt = player.Clothes.Shirt
local data = {
hair = Hair.Value;
face = Face.Value;
accessory = Accessory.Value;
skin = Skin.Value;
shirt = Shirt.Value
}
button.MouseClick:Connect(function()
if not deb then
if clicked == false then
deb = true
for i = 0,1,0.1 do
camera.CFrame = camera.CFrame:Lerp(workspace.PlayCamera.CFrame,i)
wait()
end
event:FireServer()
for i,v in pairs(data) do
wait() --This is the important part*
print(v)
end
wait(3.3)
tps:Teleport(gameid,player,data)
clicked = true
deb = false
end
end
- When the
for i, v loop
runs, they all print a blank space.
If you know how I can fix this then it would be very appreciated.