Strips of shadow during spotlit emission on dark surfaces

Hello! I’ve been trying to make flashlight system emitting from a part that’s in front of the player’s camera by about 2 studs. During testing in a closed envornment, the light works fine, but it seems like the emission of it has some issues. Images and a Video are provided along with this thread

I have Lighting setting set to Future and the Spotlight has Shadows on. I would prefer to keep both




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Is there any reason for the 2 stud offset?

Realistically, a light from the position of the camera would not show any shadows, since the shadowed parts are occluded anyways. In this case, I’d say disable the shadows for the light.

The 2 stud offset was for demonstration purposes

Disabling shadows for the spotlight solved it, thank you!

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