BasicRains
(BasicRains)
November 11, 2023, 10:28pm
#1
Adopt me and Brookhaven’s Stroller tools are attached to the HumanoidRootPart, so if the player walks, the stroller won’t go in the ground or will float
I want to know how did they achieved this, because My game is about adopting and I need to make strollers
I Tried to look in here but I couldn’t find a solution
Brookhaven attaches the Shopping Cart / Stroller tools to the HumanoidRootPart, so it is always rigid regardless of your hands or your animations.
[Capture]
How did they achieve this?
How can I weld the tool to HumanoidRootPart so it will be like Adopt me and Brookhaven?
BasicRains
(BasicRains)
November 12, 2023, 8:18am
#3
Thank you so much, but there is something I’m trying to figure out
How can I add multiple tools without it merging together like this
mc7oof
(oof)
November 12, 2023, 3:15pm
#4
You do not need the Cart to be a tool; use a GUI button instead.
If you are wanting to animate tools with more flexibility then I recommend Headstackk’s tutorial:
2022/12/13 Update: Can’t believe this thread is 3 years old, I have updated the majority content of this tutorial (including the code) and improved readability.
Hello everyone! I am Headstackk.
I have developed a Weapon Framework used in my game Weaponry . In this post, I will explain how to get started with animating tools, especially weapons on Roblox.
In most of the Roblox weapon frameworks (Excluding advanced shooter frameworks such as Phantom Forces), I observed that they usually only ada…
system
(system)
Closed
November 26, 2023, 3:15pm
#5
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