When a building is edited, it remains the same with those edits.
The building turns blurry.
This happens not with the old btools, but with every edit, regardless of it’s age. (i.e. using studio editors, old btools, new btools, etc.)
When a building is edited, it remains the same with those edits.
The building turns blurry.
This happens not with the old btools, but with every edit, regardless of it’s age. (i.e. using studio editors, old btools, new btools, etc.)
Interesting…what is your graphics set to? And roblox usually might “blur” textures depending (like low resolution perhaps). Still strange.
Studio: Automatic
Game: Manual - 10
Hmm…im wondering if its the texture resolution then. Also you never stated what exactly it is that is of issue, either.
Can you please provide more details about the issue? For example:
What type of structure are you using (e.g., building, terrain, etc.)?
Are you using any specific textures or materials?
Have you tried any troubleshooting steps already (e.g., restarting the game, checking for conflicts with other scripts)?
Also, just to clarify, are the structures only blurry in-game, or do they also appear blurry in the Roblox Studio preview?
(I am going to sleep now, do feel free to check through things and/or see if theres relevant posts!)
What type of structure are you using (e.g., building, terrain, etc.)?
Building – specifically parts, I checked, most of them have no meshes
Are you using any specific textures or materials?
Most of them are Cobblestone, wood, and slate.
Have you tried any troubleshooting steps already (e.g., restarting the game, checking for conflicts with other scripts)?
This has happened in the past which I have updated and restarted studio before now.
Also, just to clarify, are the structures only blurry in-game, or do they also appear blurry in the Roblox Studio preview?
Only in game whenever they’re edited.
Id say check Rendering fidelity and Texture resolution.
Looks like you may have your Instance Streaming/LOD set at a very low setting, meaning the engine automatically reduces the resolution and tris count of the model to reduce performance impact.
Try and play with the Streaming options, increase the distance required before it streams content out, and see if that makes it better. Alternatively, play with your Render Fidelity, as other users have suggested.
Messed around with those and it did absolutely nothing.
Then it might be that you’re short on memory, and roblox is forced to lower its quality.