Struggling Filling in Open Space

One problem I’ve always encountered with building has been having a ton of open space and not knowing how to fill it in with details, what to add, etc. Basically I struggle with interior design.

Examples

Any tips or guidance on what kind of details I should start adding with my builds would be very appreciated! I’ve been building for nearly ten years and my progression compared to others is not the best.

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Well, that can really depend. There isn’t a single tip that can be used in every example but say for the first image you provided, It looks like some sort of a meeting hall. All of that space is likely not going to be used, so maybe add some stacked crates near the walls, potted plants, slightly lighter concrete paths, and stuff like that.

Right now in all fo your images the floor and the ceiling are single parts and are bland. To counteract this you could add fitting textures for the ground and the ceiling. I would make the ceiling a lighter color to match better with the walls, but not the same color as the floor.

And lastly, if the room feels too big, it probably is. You can always just make the room smaller. Play around till you find something you think looks good. Colors are also really important. Just play with them, you’ll get a feel for what’s right soon enough. Remember to use reference images.

Good luck.

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I appreciate it very much! I’m just a bit irritated because I’ve been building ever since I was nine years old and I seem like I haven’t necessarily progressed as well as I’ve wanted to compared to others who have been building for a year or two. I will definitely use these tips :slight_smile:

Filling an empty space is hard for me too. I’m not a natural at design in general, and I’m terrible at decorating. You might try starting with the purpose of the space (a kitchen, office, theater, etc). Look for reference images that sort of encapsulate what you have in mind and go straight to roughing in the details (using tmp objects). Run around in the space for awhile and adjust balance of empty space and furnishings until it feels right (moving the walls to enclose what you come up with), THEN finalize the walls and roof and such.

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when filling in empty space, think about your style and what type of build you are making, if it’s shop type build then make a lot of products, signs, vending machines, fences, cash registers stuff like that

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As stated by others, it really depends on what you’re building and what you’d like to achieve.
I usually think about what the building is used for and put a Robloxian sized character in the workspace to scale around.
Then I block in areas with walls and very rough single Part pieces of furniture, thinking about how a player will react to those spaces.
Then as @Astr0Derp said, run around for a while to see how it feels and then resize and try again until you’re happy with it.

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When making large builds with spaces to fill in; you should always use reference images to those important objects within your build it should fit the theme your scene is set in.

Most of the images that are above doesn’t need to be placed with a bunch of details. The second images try throwing some (boxes, crates, equipment, tools, and more) try placing a few smaller item structures around with a variety of shapes such as plants, indoor objects featuring that specific build product you don’t wan to add much so it doesn’t become cluttered.

I would, definitely look image of the things that you are trying to Make. Doing this will give you some ideas and inspiration and something to get ideas from. You could even think of your own ideas to implement to that sort of build.

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Build smaller, sounds odd but that’s the truth. If you have a ton of open space, the space is probably to big. Closets should be super small. Maybe add some dining areas, or some rooms, etc. You wanna try to use the space as efficiently as possible. Having massive empty areas is horrible for gameplay. Makes the map feel dead, and not full of life.

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I very much agree with Jaudr3y, when you start to build smaller, you can not only fill up the space easily, but also, you will start focussing on the details of each prop or object. That is when you will start to regret (don’t worry it is a good thing here) deciding on filling the space with a table, instead of a fireplace. And with that, your ideas for props to build will start flowing.

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Thank you all so much! I will definitely try all of these ideas.

One thing that also stands out is walls. I can’t ever seem to find good textures for concrete or brick walls that will actually fit the theme of the game, so then it looks barren.

Take a look at images of buildings that you find interesting to see how they finish off the walls there.
Wood or marble pillars, trim, chair rails (the wooden rail at about 1/3rd the height of wall, sometimes with wooden panels below it), support arches, beams etc. can be used to make the walls and ceiling more interesting.

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