Hello developers. Recently I have been trying to create some cool things I’ve seen so I can become a better developer. I have tried remaking this puzzle from an old game and have made most of it but I’m stuck on this trail that gets bigger as you move the part forward and it stays behind the part,
but it also leaves its previous movement behind and vice versa when dragging it back. I have tried stuff like setting the parts Size.Z to the magnitude between the parts and many other things but have had no luck. Any help would be appreciated. Below is a video of what I want to achieve and what code I have so far.
local Mouse = game.Players.LocalPlayer:GetMouse ()
local holding = false
local target
Mouse.Button1Down:Connect(function()
if Mouse.target ~= nil and Mouse.target:IsA("Part") then
holding = true
target = Mouse.target
Mouse.TargetFilter = target
end
end)
Mouse.Move:Connect(function()
if not down then return end
if target.Name ~= "Green" then return end
local mt = Mouse.target
if mt:IsA("Part") then
target.Position = mt.Position + Vector3.new(0,.5,0)
--CREATE TRAIL
end
end)
Mouse.Button1Up:Connect(function()
holding = false
target = nil
pcall(function() Mouse.TargetFilter = nil end)
end)