Struggling with tiering dig power (similar to damage w/ weapons)

Hello all!

I am currently working on a game that involves digging dirt with upgradable shovels. The issue that I am running into is that I want to make it so that each shovel has a varying range of dig power, in other words, how much dirt is dug with a given dig-action. Specifically my troubles come from determining how to tier/stagger the different ranges.

For example, one shovel digs 0.3 to 0.75 of the dirt-pile (this is just an example). Does anyone have any suggestions for this?

Note: This is not asking how to script said concept, this is asking about the specific design behind the tiers.

I suggest you making the dirt look like the actual roblox terrain and not blocks. So players can actually dig the ground

That’s not what I was asking about… but thanks for the suggestion I guess? I was asking about the dig power/scoop size concept.

U might look entrenched shovel system which works on roblox terrain.