Currently I’m doing a Welcoming GUI and I use TweenService
to animate Buttons. To scale UIs, I’ve used an AutoScale Lite
plugin so result in Roblox Studio was same as in Roblox game. But when I started Tweening UIs, the plugin seem to be not working after the change of their Position
In Studio result:
Ingame result:
On other device result:
I was wondering how do I make UIs to stay properly with out using any plugins
, since it’s completely useless when UI is getting tweened.
The script if needed:
local Players = game:GetService('Players')
local PlayerGui = Players.LocalPlayer.PlayerGui
local StarterGui = game:GetService('StarterGui')
local TweenService = game:GetService('TweenService')
local TeleportService = game:GetService('TeleportService')
local TeleportGUI = game.ReplicatedStorage:WaitForChild('GUI')
local PurpleFrame = PlayerGui.MenuGUI:WaitForChild('PurpleFrame')
local Logo = PlayerGui.MenuGUI:WaitForChild('Logo')
local Pattern = PlayerGui.MenuGUI:WaitForChild('Pattern')
local LoadingBar = Pattern.LoadingBar
local Bar = LoadingBar.Bar
local Details = Pattern.Details
local Starfall = Pattern.Starfall
local Hearing = PlayerGui.MenuGUI.Hearing
local Sensitive = PlayerGui.MenuGUI.Sensitive
local Contentt = PlayerGui.MenuGUI.Contentt
local MenuButtons = PlayerGui.Buttons
local UpperFrame = MenuButtons.UpperFrame
local Singleplayer = MenuButtons.Singleplayer
local Multiplayer = MenuButtons.Multiplayer
local Credits = MenuButtons.Credits
local Rewards = MenuButtons.Rewards
local Song = game.Workspace.Main
local ButtonTweenInfo = TweenInfo.new(
1,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut,
0,
false
)
local ButtonTweenInfo2 = TweenInfo.new(
0.3,
Enum.EasingStyle.Quad,
Enum.EasingDirection.InOut,
0,
false
)
local PurpleFrameTween1 = TweenService:Create(PurpleFrame, ButtonTweenInfo, {Position = UDim2.new(-1.6, 0, -2.6, 0)})
local PurpleFrameTween2 = TweenService:Create(PurpleFrame, ButtonTweenInfo, {Position = UDim2.new(0, -671, 0, -972)})
local LoadingBarTween1 = TweenService:Create(LoadingBar,ButtonTweenInfo, {BackgroundTransparency = 0})
local LoadingBarTween2 = TweenService:Create(LoadingBar,ButtonTweenInfo, {BackgroundTransparency = 1})
local BarTween1 = TweenService:Create(Bar,ButtonTweenInfo, {BackgroundTransparency = 0})
local BarTween2 = TweenService:Create(Bar,ButtonTweenInfo, {BackgroundTransparency = 1})
local LogoTween1 = TweenService:Create(Logo,ButtonTweenInfo, {ImageTransparency = 0})
local LogoTween2 = TweenService:Create(Logo,ButtonTweenInfo, {ImageTransparency = 1})
local StarfallTween1 = TweenService:Create(Starfall,ButtonTweenInfo, {TextTransparency = 0})
local StarfallTween2 = TweenService:Create(Starfall,ButtonTweenInfo, {TextTransparency = 1})
local HearingTween1 = TweenService:Create(Hearing,ButtonTweenInfo, {ImageTransparency = 0})
local HearingTween2 = TweenService:Create(Hearing,ButtonTweenInfo, {ImageTransparency = 1})
local SensitiveTween1 = TweenService:Create(Sensitive,ButtonTweenInfo, {TextTransparency = 0})
local SensitiveTween2 = TweenService:Create(Sensitive,ButtonTweenInfo, {TextTransparency = 1})
local ContenttTween1 = TweenService:Create(Contentt,ButtonTweenInfo, {TextTransparency = 0})
local ContenttTween2 = TweenService:Create(Contentt,ButtonTweenInfo, {TextTransparency = 1})
local PatternTween1 = TweenService:Create(Pattern,ButtonTweenInfo, {ImageTransparency = 0.9})
local PatternTween2 = TweenService:Create(Pattern,ButtonTweenInfo, {ImageTransparency = 1})
local DetailsTween1 = TweenService:Create(Details,ButtonTweenInfo, {ImageTransparency = 0.7})
local DetailsTween2 = TweenService:Create(Details,ButtonTweenInfo, {ImageTransparency = 1})
local UpperFrameTween = TweenService:Create(UpperFrame,ButtonTweenInfo2, {Position = UDim2.new(0, 21 ,0, 76)})
local SingleplayerTween = TweenService:Create(Singleplayer,ButtonTweenInfo2, {Position = UDim2.new(0, 21, 0, 136)})
local MultiplayerTween = TweenService:Create(Multiplayer,ButtonTweenInfo2, {Position = UDim2.new(0, 420, 0, 136)})
local CreditsTween = TweenService:Create(Credits,ButtonTweenInfo2, {Position = UDim2.new(0, 21, 0, 372)})
local RewardsTween = TweenService:Create(Rewards,ButtonTweenInfo2, {Position = UDim2.new(0, 420, 0, 372)})
local UpperFrameTween2 = TweenService:Create(UpperFrame,ButtonTweenInfo2, {Position = UDim2.new(2, 21 ,0, 76)})
local SingleplayerTween2 = TweenService:Create(Singleplayer,ButtonTweenInfo2, {Position = UDim2.new(2, 21, 0, 136)})
local MultiplayerTween2 = TweenService:Create(Multiplayer,ButtonTweenInfo2, {Position = UDim2.new(2, 420, 0, 136)})
local CreditsTween2 = TweenService:Create(Credits,ButtonTweenInfo2, {Position = UDim2.new(2, 21, 0, 372)})
local RewardsTween2 = TweenService:Create(Rewards,ButtonTweenInfo2, {Position = UDim2.new(2, 420, 0, 372)})
function PlayerAdded(plr)
PurpleFrame.Visible = true
Pattern.Visible = true
Details.Visible = true
Starfall.Visible = true
Logo.Visible = true
wait(5)
Song:Play()
LoadingBarTween1:Play()
BarTween1:Play()
wait(9)
LogoTween2:Play()
StarfallTween2:Play()
LoadingBarTween2:Play()
BarTween2:Play()
wait(0.5)
HearingTween1:Play()
SensitiveTween1:Play()
ContenttTween1:Play()
wait(3)
HearingTween2:Play()
SensitiveTween2:Play()
ContenttTween2:Play()
PatternTween2:Play()
DetailsTween2:Play()
wait(0.5)
PurpleFrameTween1:Play()
wait(1)
UpperFrameTween:Play()
SingleplayerTween:Play()
MultiplayerTween:Play()
RewardsTween:Play()
CreditsTween:Play()
end
Singleplayer.MouseButton1Up:Connect(function()
PurpleFrameTween2:Play()
UpperFrameTween2:Play()
SingleplayerTween2:Play()
MultiplayerTween2:Play()
RewardsTween2:Play()
CreditsTween2:Play()
wait(0.5)
LogoTween1:Play()
StarfallTween1:Play()
PatternTween1:Play()
DetailsTween1:Play()
end)
game.Players.PlayerAdded:Connect(PlayerAdded)
for i,v in next,game.Players:GetPlayers() do
PlayerAdded(v)
end