i have a 2d noise generator that generates 2d roblox terrain, the 3rd argument for math.noise is the seed but the issue with that is that it just acts like a z axis and makes any seed close to another generate very similar worlds
the seed is chosen through a random value that’s 1 through 100000000 and i’ve came across a few identical worlds every so often when play testing
i also noticed when changing the seed value manually that at a high enough number it’ll just be identical to any number that’s higher so i can’t just multiply the seed’s value to make them more different from each other