Hi, this is my second post on this issue since I didn’t get a lot of help from previous post.
Before I was using decals (on parts) to show the bullet hole, but then I switched to images(on SurfaceGui). I changed since SurfaceGui can clip images (so that the bullet hole wont go over the part area).
Everything works fine and it clips it until I adjust rotation property for the image (same goes to other elements that contain this property). It just stops clipping it if it’s more/less than 0. I’ve went to other games to see how they do it and what they do is just choosing a random id of bullet hole image (so it would look different).
Is there any other way to rotate image with a script (as well as clip it)?
I want to hear some other solutions to this problem. And why in first place it stops clipping it.
Well then not added feature (too bad cant request a feature…). Would be really cool if they do add it. And to me it makes no-sense when it says “Clip Descendants” but then it doesn’t cause you just rotated it.
Hopefully they got a good reason for not adding it in first place.
Very late but im having the same problem, have you found a fix? If not the only thing I can thing of is somehow determining if the BulletHole is on an edge, and if so, just not rotate it.
Another thing you could try without uploading a bunch of rotated images is a canvasgroup if you’re ok with the risk of it not loading/being downscaled at lower graphics qualities