I have a pathfinding script that is triggered via Bindable Event, it takes in the NPC to path find, their destination to path find to, and finally 3 rotation values (x,y,z), for them to face once their path is finished as parameters.
The problem I am having is simple, I don’t understand exactly what to pass in order to get the NPC to face the specific direction I want. The only things I have figured out is to rotate them based from where they currently look, or have them face a specific coordinate position.
But that is not what I want. What I want is if I were to pass off to face (0,90,45) for example, I want them to have an orientation of (0,90,45) regardless of where they were rotated before. I have no idea how I couldn’t figure this out, to set the HumRTPT to that specific orientation. I have been looking at forums but they have all been rotation relative to where they were before.
Thanks and Much Love.