Hello! I sincerely apologize if this is an obvious answered question or such.
It appears that importing parts that are apparent studs to blender doesn’t seem to render or texture properly. I’ve checked the model’s image texture in blender, and it’s seemingly sized unusual, as well as a few textures that were not implemented other than the studs.
I’ve tried several methods, such as replacing the ‘unusual’ texture with apparent studs, though the UV mapping also appears to have a mental breakdown alongside if replaced.
I’d very much appreciate any help or ideas!
Below is a texture image that came with importing the model with studs.