Stud surface not textured properly once imported in blender

Hello! I sincerely apologize if this is an obvious answered question or such.

It appears that importing parts that are apparent studs to blender doesn’t seem to render or texture properly. I’ve checked the model’s image texture in blender, and it’s seemingly sized unusual, as well as a few textures that were not implemented other than the studs.

I’ve tried several methods, such as replacing the ‘unusual’ texture with apparent studs, though the UV mapping also appears to have a mental breakdown alongside if replaced.
I’d very much appreciate any help or ideas! :happy2:

Below is a texture image that came with importing the model with studs.

image

Yep that is a thing so u have to change uv set to get ur desired stud

Well, the thing is that I’ve imported a rather big model to which studs are everywhere. :sweat_smile:
Hence, UV sets are scattered everywhere - Is there a possible stud only texture I can use that’s going to be sufficient with the UV?

Try this but edit it a tiny bit texture

Other wise just edit the texture in image editor and play with vector node