Uncheck “Respect Studio shortcuts when game has focus” setting in File > Studio Settings > Studio > Advanced
Enter Local Server (F7) - other test modes may also work
Equip a tool
Press Esc to open the main menu
Expected Behavior
I expect all inputs to be sunk by the game in the test window with the “Respect Studio shortcuts” setting unchecked - pressing Esc should bring up the main menu unless I have explicitly placed focus on Studio’s menus.
Actual Behavior
Studio sinks shortcut inputs instead if I have a tool equipped - unequipping the tool and pressing Esc bring up the main menu again, as expected. I also noticed pressing Shift+2 (sprint + equip/unequip secondary) disengages inputs from the game until I click to bring focus back to it, as Studio has this as a shortcut for setting a custom grid size increment.
Workaround
The only workaround I have for this is to unassign the conflicting shortcuts, which isn’t ideal.
Issue Area: Studio Issue Type: Other Impact: Moderate Frequency: Constantly
AFAICT this is no longer occurring. Example - with the box unchecked and running Play Solo, “Shift-F5” is taken by the game and nothing occurs. With the box checked and the game focused, Shift+F5 will stop the play session. Please let us know if this still occurs.
I can unfortunately confirm this issue has returned, there’s another post about it too:
Also including a video of a repro - shift + 2 (which in my game would equip/unequip a secondary whilst sprinting) equips the tool as expected, but selects snapping resolution in the studio ribbon instead of unequipping: