[Studio Beta] Avatar Joint Upgrade: Enabling Physically-Simulated Characters

can you guys add a keybind to ragdoll for the test place

also how to make my guy be able to look 360 degrees without flipping

@Homeomorph Apologies if this is a known issue, but switching the animationconstraints to be non-kinematic seems to mess with layered clothing rendering:

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Cool, I am gonna make Fall Guys with this.

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