Studio Beta for Experience Controls Available Now

For some reason, I don’t believe this was actually 58 pixels high. Resizing the TB buttons I have for my game to 58 turned out to be larger than the new ones. (I know I am supposed to use the TopBarInset value, but the post is at fault)

Edit, it is not, it is actually 48 pixels high. @JuiceBoxYoda

28 Likes

That would be fire if we could add additional in-built menus in that top-right thingy, although I believe it could also become a safety concern (people thinking a user-generated system embedded in their roblox client, was actually made by roblox, could lead to scams)

27 Likes

it would be better if we could make custom menus, yes you are right.

19 Likes

17 Likes

image

also to this, the button size is not the Y value in TopBarInset, seems to be a few pixels off. Have to browse CoreGUI.

28 Likes

not my fault roblox textures are so blurry and low quality i mean look at the logo it blurry for me.

17 Likes

They are the 3x variation of the logo in the textures folder, no post-processing. I believe.

16 Likes

I think the button size is 44, with 4 pixels padding from the top (or 2? I forgor :skull:)

16 Likes

i think so‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

14 Likes


The fact the chat button is there is a nightmare, please revert to how it was before :pray:

69 Likes

Although it will take time to adjust, I really support this update. The pixels changing is quite a pain, but I can easily adapt the current GUIs to fit.

With this being said, are there any plans to allow us to add buttons onto the dropdown on the right?

29 Likes

em the reason why is roblox mods put players to each group so you’ll each have features

14 Likes


58 seems a lot btw, you lose some information with that blank space ngl, it’s enough to disturb me

EDIT: When printing GuiService.TopbarInset.Height, it outputs “48”, not 58… I believe there’s an issue somewhere.

25 Likes

they even put the icon corner 8,0

14 Likes

Looks great, I’m excited to have more UI space back!

15 Likes


Chat icon isn’t disabled when disabling it using SetCoreGuiEnabled

26 Likes

Great. You ruined most of the games I created and dev for :+1:

23 Likes

Correct, 44. With icon resized to 24 equally in width and height. Transparency is also lowered.
image

It’s now in a new location, suppose rendered using React
image

13 Likes

Yay, finally you can attach screenshots as proof. By the way, the new UI looks wonderful.

Who you are working on the feature, will there be a function to customize the menus easier? And maybe a report api, so that the game can automatically (with a limit and a limit that is calculated from the user etc…) report players to roblox? And while we’re at it, will there be a function to make it easier to ban and that banned users can’t even join the experience anymore?

13 Likes

Now that we’re talking Roblox’s official UI, will there ever be plans to make a refreshed inventory design that blends in with the rest?

22 Likes