The topbar is too big, please make it 36px tall again. And also please, put the inventory button next to the chat icon just like in 2019 and before. It is very annoying to do this much clicks just to open the inventory (atleast for me), and then to toggle it off on mobile devices.
What did you script to do it? Iāve tried any help!
Put a script in ReplicatedFirst that deletes PlayerScripts
it only works on the new UI though and it deletes playerscripts obviously
Oh, makes more sense now. Wonder if they are planning on not allowing itā¦
Well the explicitly unpatched it (it originally worked with the old UI until the new loading screen) but now i think that was an accident
Isnāt the following a kind of a pointless layout to be testing?
If the player hasnāt pinned anything, they shouldnāt have to open a button to be able to see an open-buttons option.
I do like the new look, although I am sad to see the old one go.
All the UI is moving to the new RDL (Roblox Design Language) though which should help improve UI consistency across the platform
when i first saw it on a game i made i almost wanted to puke
Iām still over here wondering why I donāt have it yetā¦
Either allow the game developers to set it on the old or new one or make everyone have it not some people.
atleast we can revert to the old changes lol
iām having the vr menu show up in studio now for some reason, iām guessing this is a bug since it happened once last year and went away like the week after
when will this actually come out
fwm ftw
Does someone know how I can detect or that unibarbthing is opened now on small devices it overlap my ui if that menu is opened
You cannot possibly make this up, there is no way they just condensed the whole topbar now.
I have just noticed this as soon as I got inside of a game.
Honest opinion, though? I prefer it being condensed like this at the end of the day. Good on you, Roblox.
I think this might beat the original double-sided design I loved originally. I can live with this one.
Hi,
Please stop making the platform objectively worse for anyone who doesnāt play on a phone
Sincerely,
Everyone
Iāve been using the new experience controls since the first week of release, and I feel like expressing my thoughts over it now that it has been almost a year since this has been in the works: I think all of this harsh critique against it is a major overreaction from people that stems from not wanting to put your own hands on it for longer than a month.
To get to my thoughts, I believe this topbar has been actually really excellent since start, and note that Iām a desktop player and have been on the platform since 2014. (No excuses that Iām a mobile player or that Iām a new Roblox playerā¦)
Since the first iteration, which I like to call ādouble-sidedā or āmirroredā, it was honestly a fresh and actually really simple experience of utilizing the game controls, even if it meant breaking my muscle memory at times.
As time went on, Roblox stuck both the unibar and universal button to the left and it helped a lot with the task of coping with using the new experience controls, but thatās what I personally believe that ended up being the demise of the unibar design, even if it was cool. Nonetheless, the experience felt nice to have both things at the same side.
And then, months later and Roblox introduced the pinning feature, which was excellent, because now the unibar could be customized, which was really neat and I honestly felt like they were finally approaching a design that felt better to use. But at the same time, pinning features ended up being so pointless, and then I reminisced at the old design we have, where the ā¦ button simply gave us a dropdown of what we could do.
Yesterday, Roblox seems to have dissolved the concept of the unibar, and turned it into a glorified communications corner, with the expand/collapse button now having turned to a burger icon, serving the same purpose as the old topbarās ā¦ menu, which, honestlyā¦ the new topbar has never felt as intuitive as it was until now. I like the idea of having everything important stuck in a simple corner, freeing the right side of the screen from having a unibar or whatever, and just taking up a corner you are fully aware that is used for communication buttons.
Simply put, I found this new experience controls always intuitive to use, even when the pinning feature wasnāt a thing, and when the chat button would hide away with the rest, but I adore this new idea of turning the unibar into a communications corner.
To wrap it up, I honestly believe that even with the large button sizes this current design has been a really solid choice, even if I witnessed it slowly being painfully killed only to turn to this highly convenient version of its former self. Roblox, you do not need to improve further on this design, unless you wish to add a way to toggle the unibar on/off via scripts. I really found this to be the most convenient one and it has only been a singular day after it was released. The last bit of improvement you guys can do is make the health bar be more visibleā¦ or at least more in-fit with the whole topbarās style.
Thatās all, thank you for reading.
Also, just to add up: This new design means thereās no longer movement from the bar shifting left and right, sooooā¦ this makes me even happier as a developer myself.
Iāll miss you, cool right-sided unibar from 2023 that had the cool hexagon button and the highly expandable menu. The feeling was cool but this new iteration is the most convenient thing ever.
It appears Iāve spoken a little too early.
Iām satisfied with how it looks entirely now.
All Iād dare saying is: make it a little rounder? It feels a little square-ish when you compare to the rest of the elements, but that looks great regardless.
theres more screen space in laptop/pc screensā¦ theres no point to making this comment either.
even on pc/laptop the space this shi takes up is hugeā¦ its also very hard to fit in now with certain game styles, i preffered the small roblox icon with nothing else in the corner