[Studio Beta] Introducing Avatar Makeup

From what I understand, it looks like decals are being mapped with a cage (since a cage is UV-based, mapping the decal to UV space makes sense).
Could you increase the decal resolution?

When creating makeup, we need precise control for areas like eyelids, ears, nails, and fingers,
but the current cage has too few triangles to map cleanly onto high-quality avatars.
Are there any plans to increase the resolution or triangle density of the cage mesh, as I suggested in the previous Avatar AMA?

In the future, I’d love to make a character with details like nail art on the hands, or maybe special marks in the eyes…
But with the current cage resolution, it feels almost impossible.

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