[Studio Beta] Introducing VR Emulator

This will save hours of playtesting… aswell as my head from putting the headset on and off

2 Likes

Would be nice to have the emulator inside of the Roblox Player

2 Likes

Totally agreed, this tool was created to make it easier to develop and iterate on these devices but is not a replacement for developing for and testing on real devices. This is true for all devices: headsets, controllers, phones and tablets.

Emulation is in all cases by design using somewhat different code paths than real devices.

The good news is that we’re actively looking at improving the on-device testing workflow as well.

4 Likes

this is such an amazing update. please add more of these W features to Studio like new UI components

WAIT WHAT

roblox please stop, you’re puttting out too many useful features! the community might soon run out of something to complain about (wouldn’t that be awesome! :D)

3 Likes

Just wanted to point out that the move features for the emulator are not framerate independent. Setting your FPS to anything above 60 results in a noticeable difference in speed when moving your headset and controllers about.

Roblox has been cooking with these updates recently like what

1 Like

I love that feature! wasnt able to afford vr myself and this dropped :smiling_face_with_tear:I’m very happy.

A couple things i want to clarify,

  1. i still cannot get the head movement and controller rotation right. I’ve tried shift with mouse but it doesnt work.
  2. And can you make option to move the controllers with the head?

Wow, this came out just when I needed it

after testing this - im addicted, how helpful this is.

i have a laptop which cant use oculus quest link - so i had to publish the game every time and then test it on my standalone.

now i don’t have to :joy:

thank you so much!

YAYYYYY Now I don’t have to put on my vr headset every time I want to test something very small, which was a very cumbersome thing to do because I have really little desk space to put away my headset on standby

Thank you so much. My teammates get sick when testing in VR so having this here will let us QA our games without running them fully in VR when making minor changes.

Hi, thank you for the kind words! For the head movement, have you tried to lock the mouse first with Alt / Option + 1, then moving the head with the mouse? In the mouse lock mode, currently you can switch between controllers using SHIFT + Left / Right. Unlock the mouse with Alt / Option + 1.

For moving the controllers with the head: we’re working on that one right now.

Thank you!