Shadows seem to be messed up. If a part is big enough, the shadow is both on an EditableMesh and on a part under it, if it’s not big enough, the shadow doesn’t appear on a mesh at all.
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Shadows seem to be messed up. If a part is big enough, the shadow is both on an EditableMesh and on a part under it, if it’s not big enough, the shadow doesn’t appear on a mesh at all.