Studio camera spinning uncontrollably

Hello everyone, sorry if I misplaced this post, but I have a problem with Roblox Studio.

This hasn’t happened to me before, but when I use the right mouse button to turn my camera in Studio, the camera pans really fast when I move my mouse to the right(for some reason moving left is normal). Sometimes it even starts spinning extremely fast if I hold down RMB.

I’m not sure what’s happening, and I even tried resetting the Studio settings.

By the way, this doesn’t happen in-game, only while doing things or playing in studio.

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Okay well this could be many different things but the first two that come to mind are these.

  1. Some sort of virus (redownload studio maybe?)
  2. Broken Mouse (use another one)

I have the same issue and I still have not been able to fix it. I re downloaded studio and it works fine. But if I leave and open studio for a 2nd time after it has been re downloaded it does it again. So I’ve just been re downloading studio every time I need to use it.

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If you want to see a short video of the issue, here it is:
https://gyazo.com/393f20a840cd0e539eca83956baa733c

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I have the same problem .
30charecterslong

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this is doesn’t ‘fix’ it but run studio with disable high scale dpi option in properties

I recently got a new computer, and somehow that fixed the issue… I’m not sure what causes this problem, but it might depend on your device.

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Roblox Studio sensitivity is linked to the regular Roblox settings. If you go into test and open the settings, your regular settings will most likely be reset to the preset settings, therefore making your studio sensitivity a lot higher than you’re used to.

It’s a bit confusing, but its something to do with your monitor/device’s resolution. i’ve had the same problem, and when i switch monitors the glitch is fixed, but when i switch back to the old one, it breaks again. i have no idea what the cause or proper fix is, but it’s most likely to do with the resolution your studio is in. this glitch is REALLY annoying, glad to see you found a fix!