Before you say it, I don’t have access to bug reports
In studio, everytime I play a game it crashes, whether i click play, play here or run. For some reason, it works if i use team test, but not normal.
I’ve tried changing the rendering mode and reading through all the scripts, but it doesn’t work. T
his issue only started today when I copied my game to a new group, it worked fine before and I didn’t add anything.
This bug is only on this place, since other games of mine work I don’t know why it happens. It requires me to quit studio every time.
By disabling and enabling every single script, and combing through parts I found out the script that was causing the error, but I don’t see where the Problem is
Script:
local e = require(script.ZombieBehaviour)
print(e.new())
ModuleScript:
local Pathfinding = require(script.Pathfinding)
local ZombieTypes = require(script.Parent.ZombieTypes)
local ZombModels = game:FindService("ServerStorage"):GetChildren()
local SpawnPoints--= workspace.ZombieSpawns:GetChildren()
local RNG = Random.new()
local Zombie = {}
Zombie.__type = "ZombieBehaviour"
local function GetDistance(var1, var2)
if typeof(var1) == "Vector3" then
return (var1-var2).Magnitude
elseif typeof(var1) == "Instance" then
return (var1:GetPivot().Position-var2:GetPivot().Position).Magnitude
end
end
function InitCheck(properties:{})
local Type, Health, Speed = properties.Type, properties.Health, properties.Speed
local Model = properties.Model
local hum = Model:FindFirstChildOfClass("Humanoid")
if not hum then
hum = Instance.new("Humanoid", Model)
local animator = Instance.new("Animator", hum)
elseif hum and not hum:FindFirstChildOfClass("Animator") then
local animator = Instance.new("Animator", hum)
end
hum.MaxHealth, hum.Health = Health, Health
hum.WalkSpeed = Speed
return {
Instance=Model,
Humanoid = hum,
Animator = hum.Animator,
Path = Pathfinding.new(Model, {
AgentRadius = 2.0;
AgentHeight = hum.HipHeight
}),
_attacking = false
}
end
function Zombie.new(zomb)
local NewZombie = zomb or ZombieTypes[RNG:NextInteger(1, #ZombieTypes)]
print(NewZombie)
NewZombie = InitCheck(NewZombie)
coroutine.wrap(function()
while true do
local NearestChar = Pathfinding.GetNearestCharacter(NewZombie.Instance:GetPivot().Position)
NewZombie.Path:Run(NearestChar)
if GetDistance(NewZombie.Instance, NearestChar) then
NewZombie:Attack(NearestChar)
end
task.wait()
end
end)
return setmetatable(NewZombie, Zombie)
end
function Zombie:Attack(target)
print('attack!')
end
function Zombie:Die()
end
return Zombie