Studio Crashing to desktop upon killing a zombie in my game

I noticed recently in Studio exclusively for my game Guts & Blackpowder, it will almost always crash upon killing a zombie in my game. It doesn’t matter how the zombie is killed, it will crash to desktop. It will either freeze for a few seconds, or close out instantly. This crash does not seem to happen when I turn off zombie ragdolls.

Video of crash:

System info:
Windows 10 64 bit
AMD Ryzen 5 3600 6-Core
48.0 GB of RAM
NVIDIA GeForce RTX 2060

Beta Features I have enabled (I doubt they’re related):
Dragger QoL Improvements
EditableImage and EditableMesh
Gamepad Emulator
Import Queue
Improved Constraint Tool
Improved Mass Properties
Live Animation Creator
Multilayer Wrap Fix
Preferred Text Size Setting
Texture Generator
UIDragDetectors
Updated Roblox Controls
Video Uploads

A private message is associated with this bug report

3 Likes

do you by chance have a loop of some type that isn’t yielded with a wait of some type? It sounds to me you might have some type of looping or something within your ragdoll that might be trying to go through a large chunk of data but has no room to breathe so it just freezes the studio

Nope. Even then, that would result in a script execution timeout error, not a crash.

I was able to reproduce this in the actual game itself while playing casually yesterday, zombie ragdolls were turned off.

Seemed to be a one time thing but happened exactly like in the video and as you described.

Maybe their could be a while loop, for loop, repeat that runs through a large amount of data? Without a wait?

Hi, saw the dmp file, can you also DM a log?

I sent a log just now in the private message, you should be able to see it I think.

Thank you, log received. This is helpful in tracking down the incident. We see a bunch of crashes from you just before you submitted the ticket. I’m assuming this was you reproducing the problem?

Yeah, I was attempting to nail down what exactly was causing it. A helpful player of my game discovered it was the gore system in our game. Disabling it stopped it from crashing, but I have no idea why.

This crash still happens in studio.