Studio Design Refresh - Docking Overhaul & Ribbon Upgrade

It looks like even after resetting my view, multi-monitor windows are still broken:

Still though, I am glad you guys are working on these issues.

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Hey guys! This is a really awesome update if it WOULD WORK! Every Time I open studio and press test my docking layout completely EXPLODES
for THREE MONTHS I have had to CONSTANTLY Close and open studio but you WONT FIX IT
How about we fix the application instead of making new features that dont work
Timscics
LIKE WHAT IS GOING ON HERE??

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Is this running the latest version of Studio (should be version 0.560… File > About Roblox Studio)?

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Yessir Paul. Because we are forced to download the newest version of studio every time we open it. Because if we weren’t, I would be using the one that works.

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As of the latest Studio update, the viewport bug I always encountered when opening files seems to be resolved! Unfortunately thanks to some sick and twisted form of irony: my viewport now completely breaks and Studio as a whole is unusable until I completely restart the program and re-open my file after finishing any form of play testing - 100% of the time.

We’ve been forced to use this feature for months. I’ve had other engineers/staff reach out to myself and others only to turn around and say that your ENTIRE TEAM “can’t reproduce this issue on [their] machines” and therefore can’t assist us any further.

How is that even possible? How sandboxed are the employee’s machines that not a single one of them can reproduce this issue?

This is without question the biggest failure on the Studio Team’s behalf in the platform’s history and it blows my mind that this wasn’t immediately reverted, nor has it been getting the attention it deserves. Could you imagine if Unity or Unreal Engine forcefully disrupted the workflow of AAA game studios due to a bug they forced on their users? There would likely be actual law suits involved!

I seriously hope there is a major overhaul in the works for this feature ASAP; because as of the most recent update: Roblox’s awful release practices have now officially begun interfering with my ability do my real-world job for a real-world company which - again in a twist of irony - works with Roblox to produce sponsored event content.

The team there can can do better than this. You’ve shown us before.

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I’m not sure where you got the impression that we were not willing to assist you any further. If you’re getting this 100% of the time when hitting Test, then I’m certain @ElephantMesh will want to take a look at it.

This has been the full time focus of multiple engineers for several weeks. This particular docking issue at its peak affected less than 1% of our active creators (with today’s fixes it’s rapidly coming down from that) and only a few of those have been available to help us reproduce/troubleshoot.

The very few times we were able to reproduce have been resolved with our most recent fixes. I understand that can be hard to believe and really frustrating when you’re personally seeing it consistently. It’s frustrating all around —we were hopeful to declare victory on this particular issue today.

It’s difficult to briefly explain why reverting/rolling back was not an option. All I can say is that it would have meant disabling multiple key pieces of functionality that would have hindered and upset a majority of our active creators. It just wasn’t an option.

Your criticisms on quality and stability are valid. This was not our finest moment and we are taking the many lessons learned on this one to heart.

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This update is very cool, but the UI needs to be modernized, similar than website or creator dashboard, Example: Rounded Tabs with Gotham Font. I saw this UI is outdated.

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There are lots of exciting visual and functional improvements planned! We are prioritizing stability in the short term.

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Just spitballing here, but why not just allow users to use slightly older versions of studio so you DON’T have to roll back the update and inconvenience users that the problem isn’t occurring for?

If anything like this happens again, that is.

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Having people running on different versions would only complicate troubleshooting, support, and our ability to know if we’re actually pushing effective fixes out.

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You don’t NEED to support older versions, just make the AVAILABLE so people can use them if the newest version is broken.

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This is already possible via Roblox Mod Manager, but studio will automatically update when you close it.

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That sounds really efficient and easy :smile:
It’s honestly hilarious you people come up with anything you can to defend Roblox when they have no excuse

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I remember a time when it was optional to update studio. You can download those clients if you wish to, since they date back to 2017.

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I wasn’t around in 2017 but man I wish you could still do that in case something like this happens again.

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Major improvements since this update’s initial release! However, there are still some issues to be resolved on Roblox Studio for MacOS.


  1. Adding Two Widgets in the “Floating” state to a single combined widget that is also in the “Floating” state causes Roblox Studio to crash after some time

  2. Closing a widget via pressing the “Close” button on the dropdown that appears when a user presses the down arrow at the top of any widget does not fire the function bound by the :BindToClose() method

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Thanks! I’ll get this in front of the team.

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I did some more investigating and it seems the handles for the “Move” and “Rotate” tool cause Roblox Studio to drop frames on MacOS. I have left the video demoing this bug as well as the code to reproduce the :BindToClose() bug.


Handle Lag


:BindToClose() Bug

local newButton = plugin:CreateToolbar("BindToClose Error"):CreateButton("Open Widget", "Opens a Widget", "")
local newWidget = plugin:CreateDockWidgetPluginGui(math.random(),
	DockWidgetPluginGuiInfo.new(
		Enum.InitialDockState.Float,
		true,
		true,
		100,
		100,
		100,
		100
	)
)

newButton.Click:Connect(function()
	newWidget.Enabled = not newWidget.Enabled
end)

newWidget:BindToClose(function()
	print("Closed!")
end)

Thanks for the additional info. We do have a ticket for :BindToClose() based on your original post. I’ll forward the dragging issue to our Builder Tools folks.

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One thing really bugging me at the minute is the complete inability to dock a window below another in their default positions. I’ve always used the standard explorer and properties layout and moved the properties by mistake, only to find I can’t put it back whatsoever. Why is the default layout not supported under the new docking system, and can we expect it to be fixed?


(The bottom position it is trying to get me to dock it in covers the entire bottom of the screen, which isn’t what I want)

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