At least since summer 2020, if you open the developer console while playtesting in studio and click on the “server” tab, no output will be shown and command line doesn’t do anything. Here’s a video demonstrating the issue:
Repro:
Create a “hello world” script in ServerScriptService or Workspace.
Open the developer console with F9 and switch to server output. No logs will be shown and command line isn’t working.
This issue is exclusive to studio, console works normally in live servers.
There are no CoreGui errors in client output.
OS: Windows 7 Ultimate SP1, latest studio release.
I’ve also experienced this issue a few weeks ago, and what I found was that this happens with unpublished places. I used a local file that was just a baseplate and the new baseplate template place but nothing showed in the server output tab. Opening a place that was published and testing print worked.
Can confirm, the issue is still happening. Apparently errors, warnings and things printed to the console before you connect are not displayed, but after you connect you will receive print() stuff on the console, but still not errors or warnings, even if they were generated after your connection.
Only a studio issue. I have tested in a team test server.
Bug is still happening, it’s been 2 years, Roblox is a multi-billion dollar company… any update or progress or ANYTHING? I’m not even worried about in studio, the server-side developer console STILL doesn’t show up half the time in my LIVE games.
I’m having the issue too. The biggest problem is prompts is that we can’t run commands on the server context. Using the command bar may prompt issues because of how you scripted your game. For instance, I used a lot of modulescripts, so local variables (for singleton patterns for instance) don’t work. That’s a problem.