Could we have the studio dragger snap whatever we’re dragging (From the point/ object we’re “holding” with the mouse) to what it’s hovering over, regardless of being in a group/ model of other parts as well?
In old studio, you could hold a model by a specific part, and that part would sort of realign itself to whatever you were hovering over.
This may have been frustrating in some cases (Model that has many CFramed parts gets tilted; but you could just select a properly oriented part or make a brick next to it and use that as the “handle” for moving it around), but it was EXTREMELY helpful in more.
Say you want to move a model up against a wall, and everything in your world is using the symmetric 1x1x1 parts, everything’s aligned, everything is nice… With Studio 2013, the model doesn’t snap, and it’s off by strange amounts every time. You cannot simply drag this model up against the wall without using the move tool with the snapping distance set to X (zero)
And even then the model is off by 0.00024433333 amounts.
While in old Studio this wasn’t a problem. You could select one part of your model (The one part which you want aligned) and you just dragged it there. Snaps and everything. It’s not offput by a miniscule amount.
I may not be remembering correctly, but in the old Studio I recall having this work on tilted bricks as well. Like if you take a car, select its wheel, and then drag it onto an inclining hill, the car would realign itself to the hill (become tilted) and the wheel’s position would snap symmetrically to the hill. If you had studs put on everything, there wouldn’t be any cut off studs or anything. It’d be PERFECT!
This would make building on Studio 2013 a dream. (Along with fixing some of the rendering issues; it inevitably runs on < 5 fps with the more objects added into explorer, and controls get delayed, while old Studio ran at a consistent 28 fps for me and never had any problems like these even in places with many parts)