Studio, Event_::TimerEvent_(1) lag spike

Description

Some unknown thingy can cause a short lag spike during F8 play test. I don’t recall anymore if it happened outside of a play test in Studio.

I do not know how to debug this issue further for now, there’s too many possibilities.

Maybe something is being not included into the MicroProfiler. I know there’s some flags that add some things in it, but there’s more than one.

 

These MicroProfiler recordings are after all built-in plugins initialized. That means I waited and waited multiple times to check for those lag spikes before properly capturing them.


I also can’t reproduce it right now, I am not sure if that’s because I am not on the newest version or something.


A private message is associated with this bug report

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Hi Karl, there’s a ton of stuff that can affect this as you pointed out. What would be most helpful is a known reproduction under specific conditions on the latest build. Is that possible? Also, would be good to understand the conditions this happens under so we can isolate game code from our code. A “minimal” reproduction place file is the most helpful. Possible to provide any of that?

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Oh, apologies I should have included a few more details.

The things I were doing was a “F8” playtest on the default Baseplate template. There’s not much else to say about it.

There’s some additional info though, that I’ll put in the Private Message.

This has also happened to me under similar conditions

Hi @HealthyKarl going to close this one for now. I think for this type of thing we’re looking for the specific conditions on which this occurs - I know there was some stuff on various versions having different spikes, etc, but unless we can show there’s a sustained problem issue with a specific item misbehaving (and more importantly possibly happening outside of Studio) its tough to get these resolved. We can reopen with a “smoking gun” or just do another ticket on a different one if you keep running into this. Thanks for providing the profiling information and being on the lookout for this!

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I encounter this problem now.
I just wanna know what is [::TimerEvent_(1)], but there’s no document about it.