Studio, Event_::TimerEvent_(1) lag spike

Description

Some unknown thingy can cause a short lag spike during F8 play test. I don’t recall anymore if it happened outside of a play test in Studio.

I do not know how to debug this issue further for now, there’s too many possibilities.

Maybe something is being not included into the MicroProfiler. I know there’s some flags that add some things in it, but there’s more than one.

 

These MicroProfiler recordings are after all built-in plugins initialized. That means I waited and waited multiple times to check for those lag spikes before properly capturing them.


I also can’t reproduce it right now, I am not sure if that’s because I am not on the newest version or something.


A private message is associated with this bug report

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Hi Karl, there’s a ton of stuff that can affect this as you pointed out. What would be most helpful is a known reproduction under specific conditions on the latest build. Is that possible? Also, would be good to understand the conditions this happens under so we can isolate game code from our code. A “minimal” reproduction place file is the most helpful. Possible to provide any of that?

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Oh, apologies I should have included a few more details.

The things I were doing was a “F8” playtest on the default Baseplate template. There’s not much else to say about it.

There’s some additional info though, that I’ll put in the Private Message.

This has also happened to me under similar conditions