Only one loop that just runs 4 times a second to see where the truck is located at in comparison to the last hose placed.
No frame rate reduction / drop prior to the game crashing.
No noticeable physics lag either during the test.
The hoses do not have collision with themselves, only the baseplate.
This consistently happens when the 7th hose is deployed.
Video:
I have no clue why studio would be crashing on this one, If you need me to film another showing different statistics feel free to ask. Maybe there is a weird limit to an amount of parts I can have? I am left clueless on this one.
So I changed it up so it is anchored instead of unanchored, that appears to have fixed the issue, however this kinda annoys me because its fine up until then. Any suggestions on how I can fix this?
how many parts does your car have, if there were many parts it would lag and not crash instantly, theres a high chance that there’s something wrong with a script, you would need thousands of parts to crash the game and it still wouldn’t be instant.
Part count can be seen within the video. After experimenting, I lowered the rope length for each section. I was able to have more sections spawn but right after I passed a certain part count the game instantly crashes. This is definitely not a computer issue given I am running a 4080 and a i9-14900k.
Basically the game crashes after a number of parts, not a script issue.