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I want a series of tweens to player before player gets teleported to another location once a certain part is touched by a player
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My issue is that only 2 out of the 4 tweens that are supposed to play actually play. After those 4 tweens play 4 more tweens are supposed to play.
Video Example:
(sorry about the music in the background)
My code:
tween5:Play()
end)
tween2.Completed:Connect(function()
tween6:Play()
tween7:Play()
end)
tween7.Completed:Connect(function()
white.ImageTransperancy = 0
tween8:Play()
end)
door.Touched:Connect(function(player1)
if debounce == true and player1 then
tween1:Play()
tween2:Play()
tween3:Play()
tween4:Play()
debounce = false
end
end)
and the rest is just variables and tweens
(the tweens are also supposed to change the player fov
- Things I have tried doing to fix it.
1 getting rid of the debounce.
2 renaming my variables
3 renaming my instances
4 changing it to a non local script
5 setting bool reverse to true
6 getting rid of the gui changing tween along with the playergui variable
Ive looked everywhere on the devforums and i cant find anything relating to my issue. I’ve also looked through the devhub
I cant even find anything related to my issue on google on google.
i also kindof think its a bug but im more convinced its just me not being very competent.