Studio hangs for a considerable amount of time when running a multi-client local test

Each instance of studio is hanging in sequence. The server hangs for a while, windows prompts me asking if I want to wait or close the program, then the first client spins up and hangs, once that finally starts the third opens up and hangs.

I can see the other client’s character in-game while it’s still hung. Studio is showing a 0-0.1% CPU usage while it’s not responding. I do not have high CPU usage, and I have tons of memory still open. This started earlier on today, but I don’t recall updating studio. The initial load into a place also seems quite slow, but doesn’t hang.

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