Studio hangs for a considerable amount of time when running a multi-client local test

Each instance of studio is hanging in sequence. The server hangs for a while, windows prompts me asking if I want to wait or close the program, then the first client spins up and hangs, once that finally starts the third opens up and hangs.

I can see the other client’s character in-game while it’s still hung. Studio is showing a 0-0.1% CPU usage while it’s not responding. I do not have high CPU usage, and I have tons of memory still open. This started earlier on today, but I don’t recall updating studio. The initial load into a place also seems quite slow, but doesn’t hang.

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Can you confirm this is happening on a new baseplate project? (The screen shot seems to confirm it, but just wanted to make sure). You mentioned open RAM, how much memory does your machine have in total, how many clients are you trying to run, and how many other instances of Studio are open when you attempt it?