1. Create any basepart in the workspace, and parent the part to a Model
2. Drag the Model into ReplicatedStorage
3. Change the OriginPosition of the Model to anything by typing and clicking Enter
Expected Behavior
I expect the OriginPosition of the Model to be changed
Can reproduce. Calling PivotTo on the model also crashes Studio.
…even when not selected.
And it doesn’t have to be ReplicatedStorage either, based on my testing with ServerStorage.
I can reproduce as well with 100% consistency with any BasePart or Model outside of the workspace, alongside with Origin Orientation, regular Position, and regular Orientation.
I went down the list of all of the root items in the Explorer and changing the regular / Origin Position and regular / Origin Orientation in any way in anything but the workspace will crash Studio. This also includes SetPrimaryPartCFrame.
I guess if it’s literally out of sight and out of mind then Studio breaks? I don’t know.
I tested this with both a local script and server script, and PivotTo does not seem to crash when the game is running. This only appears to happen during edit mode.