Studio inputObject.Delta in test mode for mouse is inconsistent with client behavior

The mouse sensitivty in studio test mode is inconsistent with client behavior!

  • Inconsistent for inputObject.Delta
  • Inconsistent for UserInputService:GetMouseDelta()

The inconsistency between studio and client is consistent.

This is really bad because UX, especially input UX is especially important for a quality game. To not be able to validate gameplay in studio vs. the client is actually horrible for gameplay reasons!

Please fix this!

Repo

  1. Launch studio and move camera around
  2. Launch client and move camera around
  3. Expected result: Same camera movement for mouse movement
  4. Actual result: Studio camera moves faster

I verified that the mouse sensitivyt in UserGameSettings is the same in both!

This was the case 5 years ago! I’m making a new post because this other post isn’t clear about this specific issue, and other aspects may have been fixed.

This bug has apparently been in studio since 2013. D: But I really need this fixed. This doesn’t just hurt my development experience, but for people who don’t notice, this actively hurts every game on Roblox which were developed with studio camera controls in mind.

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Same issue here, UP. You can at least check if you are in studio runService:IsStudio() if not multiple delta value x1.5 or something like that.

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